Back to Results
First PageMeta Content
Design / Cybernetics / Software design pattern / Pattern / Procedural generation / Object-oriented programming / Genetic algorithm / Rhythm / Platform game / Digital media / Electronic games / Application software


Patterns as Objectives for Level Generation Steve Dahlskog Julian Togelius Malmö University
Add to Reading List

Document Date: 2013-08-26 11:58:56


Open Document

File Size: 667,76 KB

Share Result on Facebook

City

Berlin / Croydon / Crete / Reading / New York / /

Company

Oxford University Press / Super Mario Bros. / Nintendo / Gearbox Software / Introversion Software / MIT Press / Sentinel / Pearson Education Limited / Let us / Faber Limited / Reusable Object-Oriented Software / /

Country

United States / United Kingdom / /

Currency

USD / /

/

Facility

Sweden IT University of Copenhagen Rued Langgaards Vej / Dwarf Fortress / /

IndustryTerm

search-space / search-based level-generator / search-based methods / evolutionary search runs / large search space / social network game applications / learning tool / evolutionary algorithm / analytical tool / search-based approach / search space / optimization solutions / software sector / software development / computational expensive solution / Search-based procedural content generation / food / energy / linear search / /

Organization

Congress / 2nd Artificial Intelligence / MIT / Sweden IT University of Copenhagen Rued Langgaards Vej / Department of Trade and Industry / Oxford University / Computational Intelligence / /

Person

Steve Dahlskog Julian Togelius / Morgan Kaufmann / /

Position

driver / game designer / general information the play-testers / designer / level editor / representative / player / Consultant report / /

Product

RPG / /

ProgrammingLanguage

Java / /

ProvinceOrState

New York / /

PublishedMedium

The Sentinel / /

Technology

artificial intelligence / evolutionary algorithm / Java / GENOTYPE / /

SocialTag