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Leisure / Human behavior / Motivation / Jane McGonigal / Game mechanics / Roman Rackwitz / Gaming / Gamification / Behavior


Gamification in Education: What, How, Why Bother? Joey J. Lee, Teachers College Columbia University, NY Jessica Hammer, Teachers College Columbia University, NY
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Document Date: 2011-04-28 15:45:57


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City

Nasir / Seattle / Cambridge / Farmville / Reading / New York City / New York / /

Company

Penguin Press / Harvard Education Press / MIT Press / Paraglyph Press / Yale University Press / Google / MacMillan / /

Continent

America / /

Currency

USD / /

Event

Natural Disaster / /

Facility

Prentice Hall / Rensselaer Polytechnic Institute / Teachers College Columbia University / /

IndustryTerm

energy consumption / game-like rule systems / paper-based and online toolkit / digital media / energy / /

Organization

Rensselaer Polytechnic Institute / Institute for Social and Economic Research / MIT / Harvard / D. and Catherine T. MacArthur Foundation / Teachers College Columbia University / Alliance for Excellence / Gates Foundation / Yale University / /

Person

Lee Sheldon / Latham / J. Lee / Jesse Schell / /

Position

teacher / Assistant Professor of Technology and Education / game designer / professor / guild leader / player / G. P. / Assistant Professor of Technology / Educational Researcher / /

Product

Angry Birds / /

ProvinceOrState

Nova Scotia / New York / /

Technology

cellular telephone / /

URL

http /

SocialTag