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Amiga games / Dune II / Procedural generation / Dune / Sandworm / Genetic algorithm / Halo: Reach / Real-time strategy / Melange / Games / Digital media / Application software


Spicing up map generation Tobias Mahlmann, Julian Togelius and Georgios N. Yannakakis IT University of Copenhagen, Rued Langaards Vej 7, 2300 Copenhagen, Denmark {tmah, juto, yannakakis}@itu.dk Abstract. We describe a s
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Document Date: 2013-08-26 11:58:53


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City

Berlin / Seoul / Copenhagen / New York / /

Company

Groenewegen S.A. / Barone L.C. / /

Country

United States / /

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Facility

IT University of Copenhagen / Georgios N. Yannakakis IT University of Copenhagen / JGAP library / New English Library / /

IndustryTerm

multi-objective evolutionary algorithms / search-based mechanism / search-based map generator / genetic algorithm / search-based framework / procedural terrain generation using software agents / search-based paradigm / search-based method / stochastic optimisation algorithms / genetic algorithms / constructive algorithm / evolutionary algorithm / evolutionary algorithms / oil wells / search mechanism / inter-stellar travel / /

NaturalFeature

Background Dune / /

Organization

AI / United Nations / University of Copenhagen / Computational Intelligence / /

Person

Julian Togelius / Tobias Mahlmann / Frank Herbert / Vega / Georgios N. Yannakakis / /

Position

commander / player / /

ProvinceOrState

California / New York / Georgia / /

PublishedMedium

Lecture Notes in Computer Science / /

Technology

evolutionary algorithm / constructive algorithm / multi-objective evolutionary algorithms / stochastic optimisation algorithms / genetic algorithm / Jgap-java genetic algorithms / Simulation / genotype / /

URL

http /

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