Back to Results
First PageMeta Content
Gaming / Gamification / Behavior / Game mechanics / Co-creation / Service design / Service dominant logic / Service science /  management and engineering / Motivation / Marketing / Business / Behavioral economics


Document Date: 2012-10-25 05:37:57


Open Document

File Size: 241,45 KB

Share Result on Facebook

City

Hilversum / Boston / New York / Cultural Resource / Toronto / Glencoe / /

Company

LinkedIn / Nike / MIT Press / Clothing / Accelerate Co / Facebook / W. W. Norton & Company / University of Toronto Press / John Wiley & Sons Inc. / John Wiley & Sons Inc. New York / Hershey / Tip / Starbucks / Yahoo / /

Country

Netherlands / United States / Finland / /

Currency

USD / /

/

Facility

Beacon Press / Aalto University / LinkedIn Progress bar / University of Utrecht / Building Customer Relationship / Clothing store / Clothing store Loyalty / Facebook Restaurant / Helsinki Institute / Finland Helsinki Institute / /

IndustryTerm

bundled services / Foursquare / functional software / voluntary control systems / decision support systems / service systems / machinery / distinction between games and gamified services / Nike+ / sufficient understanding on services / web properties / persuasive technologies / physical product / /

Organization

Service Marketing Perspective Kai Huotari Juho Hamari School of Information / Academy of Marketing Science / Aalto University / Finland Helsinki Institute for Information Technology HIIT / MIT / UC Berkeley / Tampere / University of Utrecht / USA Hanken School of Economics / University of Toronto / /

Person

Jane McGonigal / Brett Terill / /

/

Position

General / player / author / customer/user/player / designer / service designer / /

ProgrammingLanguage

php / /

ProvinceOrState

New York / /

PublishedMedium

The Free Press / /

RadioStation

Core / /

Technology

Information Technology / pdf / /

URL

http /

SocialTag