Shading

Results: 1301



#Item
121Physically Based Shading in Theory and Practice Stephen Hill, Stephen Mcauley, Jonathan Dupuy, Yoshiharu Gotanda, Eric Heitz, Naty Hoffman, S´ebastien Lagarde, Anders Langlands, Ian Megibben, Farhez Rayani, et al.  To c

Physically Based Shading in Theory and Practice Stephen Hill, Stephen Mcauley, Jonathan Dupuy, Yoshiharu Gotanda, Eric Heitz, Naty Hoffman, S´ebastien Lagarde, Anders Langlands, Ian Megibben, Farhez Rayani, et al. To c

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Source URL: hal.inria.fr

Language: English - Date: 2016-02-15 13:22:56
    122GLSL Shading with OpenSceneGraph

    GLSL Shading with OpenSceneGraph

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    Source URL: mew.cx

    Language: English - Date: 2005-08-15 14:21:20
      123Hair Rendering and Shading Thorsten Scheuermann 3D Application Research Group ATI Research, Inc.

      Hair Rendering and Shading Thorsten Scheuermann 3D Application Research Group ATI Research, Inc.

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      Source URL: developer.amd.com

      Language: English - Date: 2013-10-25 00:27:05
        124IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, VOL. 12, NO. 5, SEPTEMBER/OCTOBERAmbient Occlusion and Edge Cueing to Enhance Real Time Molecular Visualization Marco Tarini, Paolo Cignoni, and Claudio Mo

        IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, VOL. 12, NO. 5, SEPTEMBER/OCTOBERAmbient Occlusion and Edge Cueing to Enhance Real Time Molecular Visualization Marco Tarini, Paolo Cignoni, and Claudio Mo

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        Source URL: vcg.isti.cnr.it

        Language: English - Date: 2006-08-25 02:05:36
        125The OpenGL® Shading Language Language Version: 4.30 Document Revision: 8 7-Feb-2013 Editor: John Kessenich, LunarG Version 1.1 Authors: John Kessenich, Dave Baldwin, Randi Rost

        The OpenGL® Shading Language Language Version: 4.30 Document Revision: 8 7-Feb-2013 Editor: John Kessenich, LunarG Version 1.1 Authors: John Kessenich, Dave Baldwin, Randi Rost

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        Source URL: www.opengl.org

        Language: English - Date: 2015-08-22 12:52:04
        126Background: Physics and Math of Shading Naty Hoffman 2K 1

        Background: Physics and Math of Shading Naty Hoffman 2K 1

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        Source URL: blog.selfshadow.com

        Language: English - Date: 2015-10-05 16:17:13
          127GPU Shading CMSC So what is real-time shading?  More realistic appearance  Bumps, anisotropic surfaces, PRT, …

          GPU Shading CMSC So what is real-time shading?  More realistic appearance  Bumps, anisotropic surfaces, PRT, …

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          Source URL: www.csee.umbc.edu

          Language: English - Date: 2015-08-25 17:19:40
            128fmtc-logo-shading-shorter

            fmtc-logo-shading-shorter

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            Source URL: www.fortmyerstech.edu

            Language: English - Date: 2015-08-24 09:48:20
              129Pacific Graphics 2015 N. J. Mitra, J. Stam, and K. Xu (Guest Editors) Volume), Number 7

              Pacific Graphics 2015 N. J. Mitra, J. Stam, and K. Xu (Guest Editors) Volume), Number 7

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              Source URL: www.connellybarnes.com

              Language: English - Date: 2015-09-03 19:44:00
              130fmtc-logo-shading-shorter

              fmtc-logo-shading-shorter

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              Source URL: www.fortmyerstech.edu

              - Date: 2015-09-08 11:12:01