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Shadow mapping / Shadow volume / Rendering / Rasterisation / Ray tracing / OpenGL / Texture mapping / Shadow / Z-buffering / Computer graphics / Shading / 3D computer graphics
Date: 2003-01-09 03:18:28
Shadow mapping
Shadow volume
Rendering
Rasterisation
Ray tracing
OpenGL
Texture mapping
Shadow
Z-buffering
Computer graphics
Shading
3D computer graphics

Real-Time Soft Shadows Using a Single Light Sample Florian Kirsch Jürgen Döllner

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