![Imaging / Shadow volume / Shadow mapping / Silhouette / Rasterisation / Shadow / Texel / Ray tracing / Rendering / Computer graphics / 3D computer graphics / Shading Imaging / Shadow volume / Shadow mapping / Silhouette / Rasterisation / Shadow / Texel / Ray tracing / Rendering / Computer graphics / 3D computer graphics / Shading](https://www.pdfsearch.io/img/637d1bd1948215af73856bd3c069b4b0.jpg)
| Document Date: 2008-09-08 14:32:25 Open Document File Size: 3,63 MBShare Result on Facebook
City AUSTIN / / Company 3Com Corporation / ACM Inc. / NVIDIA / ACM Press / / Currency pence / USD / / / Facility We store / / IndustryTerm interactive entertainment applications / shadow map algorithm / silhouette map shadow algorithm / early shadow generation algorithms / rasterization algorithm / shadow volume algorithm / graphics hardware / Shadow algorithms / programmable graphics hardware / silhouette map algorithm / real-time shadowing solution still face compromises / dual contouring algorithm / / Organization National Science Foundation / Stanford University / / Person Ren Ng / Mike Houston / Mark Kilgard / Mike Cammarano / Frank Losasso / James Percy / Kurt Akeley / Kekoa Proudfoot / / Position representative / / Product Haines / using Haines’ light buffer / / PublishedMedium ACM Transactions on Graphics / Computer Graphics / / Technology Our algorithm / three algorithms / shadow volume algorithm / silhouette map algorithm / shadow map algorithm / soft shadow algorithms / Shadow algorithms / silhouette map shadow algorithm / 2 Silhouette Map Algorithm / dual contouring algorithm / early shadow generation algorithms / rasterization algorithm / CGI / / URL http /
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