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Shadow volume / Lightmap / Rendering / Shadow / Self-shadowing / OpenGL / Texture mapping / Shading / Computer graphics / Shadow mapping


Simpler Soft Shadow Mapping Lee Salzman September 20, 2007 Lightmaps, as do other precomputed lighting methods, provide an efficient and pleasing solution for lighting and shadowing of relatively static scenes. Most of t
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Document Date: 2014-10-23 13:04:44


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3D hardware / dynamic shadowing tools / consumer 3D hardware / /

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Andrew Lauritzen / William Donnelly / Lee Salzman / /

Technology

3D Graphics / /

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