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Shading / Shadow mapping / Shadow volume / Rasterisation / Rendering / Frame rate / Z-buffering / Shadow / Graphics pipeline / 3D computer graphics / Computer graphics / Imaging


Exponential Shadow Maps Thomas Annen∗ Tom Mertens† Hans-Peter Seidel‡
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Document Date: 2008-05-27 10:42:39


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File Size: 3,59 MB

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New York / /

Company

ESMs / NVIDIA / ACM Press / /

Country

United States / /

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Facility

Belgium MPI Informatik Germany Hasselt University / Tom Mertens† Hans-Peter Seidel‡ Eddy Flerackers§ Jan Kautz¶ MPI Informatik Germany Hasselt University / Belgium University College / /

IndustryTerm

efficient solution / real-time soft shadows algorithms / e-mail /

Organization

University College London / Belgium MPI Informatik Germany Hasselt University / Exponential Shadow Maps Thomas Annen∗ Tom Mertens† Hans-Peter Seidel‡ Eddy Flerackers§ Jan Kautz¶ MPI Informatik Germany Hasselt University / Eurographics Association / /

Person

Max Offset / Eddy Flerackers§ Jan Kautz / Max Classification / /

Position

actor / /

Product

Thresholding / /

ProvinceOrState

New York / /

PublishedMedium

ACM Transactions on Graphics / Computer Graphics / /

Technology

RAM / shadow algorithms / Hardware ArchitectureGraphics processors / CSM algorithm / existing shadow algorithms / real-time soft shadows algorithms / 3D graphics / object-space algorithm / e-mail /

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