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Optics / Rendering / Radiosity / Ray tracing / Shadow volume / Rasterisation / Illumination / 3D computer graphics / Computer graphics / Imaging


PIPELINE RENDERING: INTERACTION AND REALISM THROUGH HARDWARE-BASED MULTI-PASS RENDERING PAUL JOSEPH DIEFENBACH A DISSERTATION in
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Document Date: 2006-02-03 13:16:40


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File Size: 2,18 MB

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Company

Object-Order Rasterization Systems / INTERACTION AND REALISM THROUGH HARDWARE / Image-Order Rasterization Systems / Hybrid Systems / Dissertation Peter Buneman Graduate Group / /

Facility

PIPELINE RENDERING / University of Pennsylvania / /

IndustryTerm

radiosity systems / graphics hardware / radiosity solution / brother-in-law / indirect solution / /

Organization

Center for Human Modeling and Simulation / US Federal Reserve / the University of Pennsylvania / /

Person

Terri / Peter Buneman / Doug DeCarlo / Jim Arvo / Jana Kosecka / Sarah / Marie / Evan / Jui / JOSEPH DIEFENBACH / Diane Chi / Insup Lee / Je Nimero / Paul Joseph Diefenbach ii / Julie Dorsey / Greg Ward / Rob / Natalie / Kasturi Bagchi / Dimitri Metaxas / Paul Heckbert / Norman Badler / Min-Zhi Shao / Leanne Hwang / John Granieri / Norman I. Badler Supervisor / /

Position

advocate / advisor / Chairperson / /

ProvinceOrState

Pennsylvania / /

Technology

Alpha / Simulation / /

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