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Shading / OpenGL / 3D computer graphics / Virtual reality / Video game development / Shader / Cg / GLSL / Shading language / Computer graphics / Computing / Software


Evolving Pixel Shaders for the Prototype Video Game Subversion Andrew Howlett1, Simon Colton1 and Cameron Browne1 Abstract. Pixel shaders can be used to create a variety of visual effects in 3D environments, far more eff
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Document Date: 2010-03-08 20:02:32


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File Size: 3,61 MB

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City

London / /

Company

Introversion Software Ltd. / MIT Press / IEEE Intelligent Systems / NVIDIA / Vertex / Consumer Graphics Hardware / Av. / /

Currency

ZAR / /

Facility

Imperial College / /

IndustryTerm

decision support systems / genetic algorithms / evolutionary search / search space / evolutionary tool / /

Organization

Congress / UK Technology Strategy Board / MIT / Department of Computing / Imperial College / Computational Intelligence / /

Person

Andrew Lim / Addison Wesley / /

Position

representative / player / /

ProgrammingLanguage

C / /

PublishedMedium

IEEE Intelligent Systems / Computer Graphics / Black and White / /

Technology

genetic algorithms / artificial intelligence / shading algorithm / API / simulation / /

URL

www.doc.ic.ac.uk/ccg / www.gpgpgpu.com / www.introversion.co.uk/subversion / /

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