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Edsger W. Dijkstra / Routing algorithms / Graph theory / Game artificial intelligence / Search algorithms / Shortest path problem / Topology / Pathfinding / A* search algorithm / Minimum spanning tree / Visibility graph / Motion planning
Edsger W. Dijkstra
Routing algorithms
Graph theory
Game artificial intelligence
Search algorithms
Shortest path problem
Topology
Pathfinding
A* search algorithm
Minimum spanning tree
Visibility graph
Motion planning

Finding Graph Topologies for Feasible Multirobot Motion Planning Pushkar Kolhe Henrik I. Christensen Abstract— In this paper we present a design methodology

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