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Real-time strategy / Games / Software / Agent-based model / Strategy video game / Rise of Nations / Video game genres / Windows games / Digital media


Using Multi-agent Potential Fields in Real-time Strategy Games Johan Hagelbäck Stefan J. Johansson
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Document Date: 2008-03-13 21:20:54


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File Size: 470,59 KB

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City

Hartford / /

Company

IEEE Press / Multiagent Systems / Multi-Agent Systems / Distributed Autonomous Robotics Systems / /

Country

United States / Portugal / /

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Event

Force Majeure / /

Facility

Swiss Federal Institute of Technology / Sweden Warsaw University / Systems Engineering Blekinge Institute of Technology Box / /

IndustryTerm

real time strategy game setting / multi agent systems / genetic algorithms / communication protocol / time search / intelligent agent technology / real-time strategy game engine / /

Organization

Canada Univ. of Alberta / Canada Warsaw Univ. / Congress / Sweden Department of Software / Poland Warsaw Univ. / National Park Service / Swiss Federal Institute of Technology / Poland Univ. of British Columbia / Canada Univ. of Alberta Blekinge Inst. of Tech / Software and Systems Engineering Blekinge Institute of Technology Box / Univ. of Singapore Warsaw Univ. / Warsaw University / International Foundation for Autonomous Agents / Real-time Strategy Games Johan Hagelbäck Stefan J. Johansson Department of Software / Univ. of Singapore Univ. of British Columbia / Poland Univ. of Maastricht / Naval Postgraduate School / Singapore Univ. of British Columbia / Poland Univ. of Alberta / IEEE Computer Society / Computational Intelligence / Univ. of Michigan / /

Person

W. Ming-Liang / K. Chen Tan / Padgham / Stefan J. Johansson / M AS / P. Vadakkepat / Johan Hagelbäck / /

Position

coordinator / commander / General / player / /

Product

Sheep / M APF / Cliffs / /

ProgrammingLanguage

C++ / /

ProvinceOrState

Alberta / British Columbia / Michigan / /

PublishedMedium

The International Journal / /

Technology

how intelligent agent technology / artificial intelligence / peer-to-peer / communication protocol / Simulation / Terms Algorithms / GUI / flocking algorithm / /

URL

www.ifaamas.org / http /

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