![Radiosity / Path tracing / Rendering / SSAO / Global illumination / Shadow mapping / Subsurface scattering / Ray tracing / Illumination / 3D computer graphics / Computer graphics / Ambient occlusion Radiosity / Path tracing / Rendering / SSAO / Global illumination / Shadow mapping / Subsurface scattering / Ray tracing / Illumination / 3D computer graphics / Computer graphics / Ambient occlusion](https://www.pdfsearch.io/img/3c3dad54bb3f2116b1e9301aa725d9b4.jpg)
| Document Date: 2012-01-08 09:55:51 Open Document File Size: 3,95 MBShare Result on Facebook
City Rappoport / Reading / New York / / Company NVIDIA / GPU / SIGGRAPH/Eurographics Graphics Hardware / / Country United States / / Facility University of Texas / store M / / IndustryTerm physical solution / faster solution / time-consuming solution / interactive applications / less biased solution / / Organization University of Texas at Austin / MIT / U.S. Securities and Exchange Commission / Pattern Analysis and Machine Intelligence / / Person Karol Myszkowski / Addison Wesley / Derek Nowrouzezahrai / Tom Annen / Morgan Kaufmann / / / Position reflectance model for computer graphics / / Product VPLs / / ProvinceOrState Texas / New York / Massachusetts / / PublishedMedium IEEE Transactions on Pattern Analysis and Machine Intelligence / COMPUTER GRAPHICS / / Technology 3D Graphics / simulation / animation / /
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