![Rendering / Shadow mapping / Volumetric lighting / Texture mapping / Radiance / Photon mapping / Subsurface scattering / 3D computer graphics / Computer graphics / Imaging Rendering / Shadow mapping / Volumetric lighting / Texture mapping / Radiance / Photon mapping / Subsurface scattering / 3D computer graphics / Computer graphics / Imaging](https://www.pdfsearch.io/img/7a12f8f818b8c5ad3073a56528b7e6ca.jpg)
| Document Date: 2013-04-09 13:19:10 Open Document File Size: 1,74 MBShare Result on Facebook
City New Orleans / / Company nVidia / The Moving Picture Company / / / IndustryTerm real-time performance / shadow mapping algorithm / real-time scattering simulation / graphics hardware / carried out using graphics hardware / / Person Pascal Gautron Thomson / Jean-Eudes Marvie Thomson / Guillaume Franc¸ois / / Position author / / ProvinceOrState Louisiana / / PublishedMedium Computer Graphics / / Technology alpha / Our algorithm / shadow mapping algorithm / simulation / /
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