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Rendering / Shadow mapping / Volumetric lighting / Texture mapping / Radiance / Photon mapping / Subsurface scattering / 3D computer graphics / Computer graphics / Imaging


Volumetric Shadow Mapping Pascal Gautron Thomson Corporate Research Jean-Eudes Marvie Thomson Corporate Research
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Document Date: 2013-04-09 13:19:10


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File Size: 1,74 MB

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City

New Orleans / /

Company

nVidia / The Moving Picture Company / /

/

IndustryTerm

real-time performance / shadow mapping algorithm / real-time scattering simulation / graphics hardware / carried out using graphics hardware / /

Person

Pascal Gautron Thomson / Jean-Eudes Marvie Thomson / Guillaume Franc¸ois / /

Position

author / /

ProvinceOrState

Louisiana / /

PublishedMedium

Computer Graphics / /

Technology

alpha / Our algorithm / shadow mapping algorithm / simulation / /

SocialTag