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Volume xx (200y), Number z, pp. 1–8 Levels of Detail for Crowds and Groups. C. O’Sullivan† , J. Cassell§ , H. Vilhjálmsson§ , J. Dingliana.† , S. Dobbyn† , B. McNamee† , C. Peters† and T. Giang† † T
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Document Date: 2010-07-12 15:02:47


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Budapest / New York / /

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Dreamworks / Cambridge University Press / /

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Hungary / Ireland / /

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Trinity College / Studio Max / Character Studio / University of Utah / /

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particle systems / simulated online communities / collision processing / real-time frame rates / pre-processing stage / intelligent agent technology / Pre-processing / feasible real time level / successive applications / /

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Titanic / Antz / /

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Chapel Hill / /

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Higher Education Authority of Ireland / Cambridge University / University of Utah / MIT Media Lab. / Department of Computer Science / Department of Mathematics / Trinity College Dublin / C. Goodwin Conversational Organization / Detail Artificial Intelligence / /

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Craig Reynolds / /

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King / behaviour controller / speaker / current speaker / /

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Utah / New York / /

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ACM Transactions on Graphics / Computer Graphics / /

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intelligent agent technology / artificial intelligence / Virtual Reality / 3D Video Technology / simulation / Animation / intelligent agent / /

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