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Nobody’s A Critic: On The Evaluation Of Creative Code Generators – A Case Study In Videogame Design Michael Cook, Simon Colton and Jeremy Gow Computational Creativity Group, Imperial College, London
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Document Date: 2013-06-05 11:40:15


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File Size: 1,53 MB

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Company

Creative Intelligent Systems / Seven Stories Press / Google / /

Facility

Imperial College / Google Play store / Reflections library / /

IndustryTerm

software engineering circles / shortest solutions / computational systems / legal solution / software engineering approaches / computational creativity systems / creative code generation systems / creative systems / evolutionary art software / mathematical discovery tools / word processors / evolutionary systems / creative software / interactive media / food / /

Organization

Congress / AI / Italian Association / Imperial College / Computational Intelligence / /

Person

Jeremy Gow Computational / Anna Anthropy / Cook / Simon Colton / /

Position

Generation Mechanic Miner / mechanic / Game designer and critic / interacting player / level designer / Group High Jump Invert Gravity Bounce Baseline Faster Reaction Longer Path Higher Mechanic / FACE model / given player / Mechanic Miner for the ‘gravity inversion’ mechanic / Critic / Mechanic Miner / core mechanic / game mechanic / evolutionary level designer / Level Generation Mechanic Miner / player / certain mechanic / particular player / common mechanic / /

ProgrammingLanguage

Java / /

PublishedMedium

Baseline / /

Technology

artificial intelligence / Java / word processors / machine learning / simulation / /

URL

http /

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