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City San Francisco / New York / Washington / DC / Phoenix / / Company Geographic Information Systems / J OY K. / GPU / ACM Press / Puget / NVIDIA / / Country Sweden / United States / / / Facility University of Bonn / University of Genova / College Park / University of Maryland / / IndustryTerm individual processors / parallel algorithms / multiresolution terrain processing workflows / terrain processing problems / multiresolution terrain processing / terrain processing framework / parallel transitive closure algorithm / increased computing power / parallel diamond-based algorithm / cient parallel algorithms / graphics hardware / approach multiresolution terrain processing / interlaced quadtree algorithms / terrain processing / parallel algorithm / lower vertex processing cost / present parallel algorithms / parallel processing algorithms / improved sensing technologies / / OperatingSystem Windows 7 / / Organization Institut für Angewandte Mathematik / National Science Foundation / pp. / University of Maryland / College Park / University of Genova / University of Bonn / IEEE Computer Society / Eurographics Association / / Person M. Adil Yalçın / Leila De Floriani / C OHEN / Kenneth Weiss / Hier / / Position General / representative / / Product OpenCL API / / ProgrammingLanguage DC / / ProvinceOrState Maryland / Arizona / / PublishedMedium Computer Graphics / / Technology API / parallel transitive closure algorithm / improved sensing technologies / parallel algorithm / three parallel algorithms / html / shared memory / Image Processing / CPU-based algorithm / parallel processing algorithms / cient parallel algorithms / http / 3D Graphics / Cyclic interlaced quadtree algorithms / caching / present parallel algorithms / parallel diamond-based algorithm / / URL http / SocialTag