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Hidden surface determination / Triangle strip / Shader / ROAM / Terrain rendering / Scientific visualization / Level of detail / 3D modeling / Multigrid method / 3D computer graphics / Computer graphics / Triangle mesh


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City

San Francisco / New York / Washington / DC / Phoenix / /

Company

Geographic Information Systems / J OY K. / GPU / ACM Press / Puget / NVIDIA / /

Country

Sweden / United States / /

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Facility

University of Bonn / University of Genova / College Park / University of Maryland / /

IndustryTerm

individual processors / parallel algorithms / multiresolution terrain processing workflows / terrain processing problems / multiresolution terrain processing / terrain processing framework / parallel transitive closure algorithm / increased computing power / parallel diamond-based algorithm / cient parallel algorithms / graphics hardware / approach multiresolution terrain processing / interlaced quadtree algorithms / terrain processing / parallel algorithm / lower vertex processing cost / present parallel algorithms / parallel processing algorithms / improved sensing technologies / /

OperatingSystem

Windows 7 / /

Organization

Institut für Angewandte Mathematik / National Science Foundation / pp. / University of Maryland / College Park / University of Genova / University of Bonn / IEEE Computer Society / Eurographics Association / /

Person

M. Adil Yalçın / Leila De Floriani / C OHEN / Kenneth Weiss / Hier / /

Position

General / representative / /

Product

OpenCL API / /

ProgrammingLanguage

DC / /

ProvinceOrState

Maryland / Arizona / /

PublishedMedium

Computer Graphics / /

Technology

API / parallel transitive closure algorithm / improved sensing technologies / parallel algorithm / three parallel algorithms / html / shared memory / Image Processing / CPU-based algorithm / parallel processing algorithms / cient parallel algorithms / http / 3D Graphics / Cyclic interlaced quadtree algorithms / caching / present parallel algorithms / parallel diamond-based algorithm / /

URL

http /

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