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Canvas8 Member : [removed] CASE STUDY 23 Jun 14 CLASSCRAFT: GAMIFYING THE CLASSROOM
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Document Date: 2014-09-08 19:38:45


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Company

Consumer Research (2014) Canvas8 Ltd / Gartner / Creative Commons / Traction / The Zidane Press / Reuters / /

Country

United States / /

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IndustryTerm

social media / online games / Online Role-Playing Game-style platform / Internet culture manifesting / Online Courses / freemium product / education systems / internet connection / /

OperatingSystem

Android / /

Organization

MIT / Harvard / Best Summer School / Boston College / /

Person

Candy Crush / Howard Gardner / Adam Kleinberg / Brad Flickinger / Shawn Young / Peter Gray / Jane McGonigal / Susie Hogarth / Margaret Campbell / /

Position

author / writer and artist / CEO of media agency / psychology professor / physics teacher / marketing professor / the author of Hogarth's Very Large Handbook / CEO / /

Product

iPod / /

ProvinceOrState

Quebec / /

PublishedMedium

Fast Company / Harvard Magazine / the Erotic Review / Journal of Consumer Research / the Harvard Business Review / Harvard Business Review / /

Technology

mobile phones / Android / /

SocialTag