![Game design / Side-scrolling video games / Fighting games / Super Mario / Platform game / Mario / Game mechanics / GSP Algorithm / Power-up / Games / Digital media / Electronic games Game design / Side-scrolling video games / Fighting games / Super Mario / Platform game / Mario / Game mechanics / GSP Algorithm / Power-up / Games / Digital media / Electronic games](https://www.pdfsearch.io/img/b543e84f39e29d44edd60ada906ff5aa.jpg)
| Document Date: 2013-08-26 11:58:54 Open Document File Size: 670,86 KBShare Result on Facebook
City Copenhagen / / Company Super Mario Bros. / 100 Infinite Mario Bros / Nintendo / Markus Persson’s Infinite Mario Bros / Infinite Mario Bros / / Country Netherlands / Sweden / France / United States / Syria / Korea / Malta / Finland / Spain / Greece / Ireland / Denmark / / / Event Man-Made Disaster / / Facility University of Malta / IT University of Copenhagen / / IndustryTerm experimental protocol / apriori algorithm / sequence mining problem / sequence mining algorithm / online adaptation / artificial neural networks / sequence mining approaches / massive-scale game data mining / frequent sequence mining / frequent itemset mining / frequent subsequence mining definitions / questionnaire protocol / search space / sequence mining algorithms / benchmark software / / Organization University of Malta / Department of Digital Games / U.S. Securities and Exchange Commission / United Nations / University of Copenhagen / / Person Behaviour / Georgios N. Yannakakis / Julian Togelius / Selection / Noor Shaker / / Position player / particular player / complex player / Section V. C. Reported Player / designer / judge / Sequential Forward / / Technology questionnaire protocol / GPS / machine learning / sequence mining algorithm / Two algorithms / SPADE algorithm / NTRODUCTION An algorithm / artificial intelligence / C. GSP The GSP algorithm / data mining / GSP algorithm / experimental protocol / apriori algorithm / sequence mining algorithms / SFS algorithm / / URL http /
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