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Game design / Side-scrolling video games / Fighting games / Super Mario / Platform game / Mario / Game mechanics / GSP Algorithm / Power-up / Games / Digital media / Electronic games


1 Crowd-Sourcing the Aesthetics of Platform Games Noor Shaker, Georgios N. Yannakakis, Member, IEEE, Julian Togelius, Member, IEEE Abstract—What are the aesthetics of platform games and
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Document Date: 2013-08-26 11:58:54


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City

Copenhagen / /

Company

Super Mario Bros. / 100 Infinite Mario Bros / Nintendo / Markus Persson’s Infinite Mario Bros / Infinite Mario Bros / /

Country

Netherlands / Sweden / France / United States / Syria / Korea / Malta / Finland / Spain / Greece / Ireland / Denmark / /

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Event

Man-Made Disaster / /

Facility

University of Malta / IT University of Copenhagen / /

IndustryTerm

experimental protocol / apriori algorithm / sequence mining problem / sequence mining algorithm / online adaptation / artificial neural networks / sequence mining approaches / massive-scale game data mining / frequent sequence mining / frequent itemset mining / frequent subsequence mining definitions / questionnaire protocol / search space / sequence mining algorithms / benchmark software / /

Organization

University of Malta / Department of Digital Games / U.S. Securities and Exchange Commission / United Nations / University of Copenhagen / /

Person

Behaviour / Georgios N. Yannakakis / Julian Togelius / Selection / Noor Shaker / /

Position

player / particular player / complex player / Section V. C. Reported Player / designer / judge / Sequential Forward / /

Technology

questionnaire protocol / GPS / machine learning / sequence mining algorithm / Two algorithms / SPADE algorithm / NTRODUCTION An algorithm / artificial intelligence / C. GSP The GSP algorithm / data mining / GSP algorithm / experimental protocol / apriori algorithm / sequence mining algorithms / SFS algorithm / /

URL

http /

SocialTag