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Theoretical computer science / Video game development / Computational physics / Collision detection / Graph coloring / Algorithm / Bounding volume hierarchy / Motion planning / Geometric primitive / 3D computer graphics / Mathematics / Applied mathematics


Interactive Collision Detection between Deformable Models using Chromatic Decomposition Naga K. Govindaraju ∗ David Knott ∗ Nitin Jain ∗ Ilknur Kabul ∗
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Document Date: 2005-05-05 19:50:13


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File Size: 2,01 MB

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Boca Raton / /

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CRC Press LLC / GPU / NVIDIA corporation / GL NV / Intel / /

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Reorganization / FDA Phase / /

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Cornell University / University of North Carolina-Chapel Hill / Chapel Hill Disney Feature Animation Figure / /

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set-based culling algorithm / mass-spring systems / approximate algorithms / collision culling algorithm / use graph coloring algorithms / collision detection algorithms / chromatic mesh decomposition algorithm / linear-time algorithm / graph coloring algorithm / interactive applications / chromatic decomposition algorithm / non-adjacent primitives using graph coloring algorithms / self-collision detection algorithm / large environments using graphics hardware / body collision detection algorithms / interactive algorithms / self-collision culling algorithm / set-based collision detection algorithm / linear-time culling algorithm / surface algorithms / real-time using graphics hardware / then computing / improved stochastic collision detection algorithm / collision detection algorithm / prior collision detection algorithms / prior algorithms / modified linear-time algorithm / graph coloring algorithms / detection algorithm / sub-linear-time algorithm / collision detection using graphics hardware / overall algorithm / graph construction algorithm / mesh decomposition algorithm / mesh decomi position algorithm / /

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Windows XP / /

Organization

National Science Foundation / University of North Carolina / Cornell University / /

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David Knott / L UCKAS / V / Adj / Cho / Ming C. Lin / Brandon Lloyd / Kang / Mike Henson / C. Lin Dinesh Manocha / Russell Gayle Ming / Nitin Jain / /

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driver / primitive Pm / Prime Minister / tive Pm / renj der Pm / itive Pm / adjacent element Pm / /

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NON-ADJACENT PRIMITIVES Stage / /

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New Mexico / Florida / North Carolina / /

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Communications of the ACM / /

Technology

prior collision detection algorithms / body collision detection algorithms / improved stochastic collision detection algorithm / overall algorithm / set-based collision detection algorithm / virtual reality / Visible surface algorithms / PKI / self-collision culling algorithm / using graph coloring algorithms / reordering algorithm / DSATUR algorithm / Our mesh decomi position algorithm / modified linear-time algorithm / use graph coloring algorithms / graph coloring algorithm / sub-linear-time algorithm / self-collision detection algorithm / collision culling algorithm / graph construction algorithm / collision detection algorithm / mesh decomposition algorithm / set-based culling algorithm / object-space algorithms / non-adjacent primitives using graph coloring algorithms / 3D Graphics / collision detection algorithms / linear-time culling algorithm / simulation / animation / linear-time algorithm / culling algorithm / chromatic mesh decomposition algorithm / chromatic decomposition algorithm / /

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