Date: 2014-02-03 14:38:21Visual arts User interfaces Technical communication Architectural design Gamification User experience Interaction design Game studies Usability Human–computer interaction Design Human–computer interaction | | Designing Gamification: Creating Gameful and Playful Experiences Dan Dixon Sebastian Deterding Hans-Bredow Institute at the Digital Cultures Research Centre, University of theAdd to Reading ListSource URL: lawley.rit.eduDownload Document from Source Website File Size: 87,87 KBShare Document on Facebook
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