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Visual arts / User interfaces / Technical communication / Architectural design / Gamification / User experience / Interaction design / Game studies / Usability / Human–computer interaction / Design / Human–computer interaction


Designing Gamification: Creating Gameful and Playful Experiences Dan Dixon Sebastian Deterding Hans-Bredow Institute at the Digital Cultures Research Centre, University of the
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Document Date: 2014-02-03 14:38:21


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Philadelphia / Cambridge / Raleigh / London / Hamburg / Bristol / New York / Paris / /

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Hershey / ACM Press / /

Country

France / Sweden / /

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Facility

University of Hamburg / Rochester Institute of Technology Rochester / University of Ontario Institute / Digital Cultures Research Centre / Göteborg University / University of Cambridge Press / Playful Experiences Dan Dixon Sebastian Deterding Hans-Bredow Institute / /

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gameful systems / community management / software engineering / persuasive technology / functional software / e-learning / software industry / /

Organization

University of Cambridge Press / UK dan.dixon@uwe.ac.uk institut.de Staffan Björk Department of Applied IT / Göteborg University / Rochester Institute of Technology Rochester / Institute of Technology / University of Hamburg / Digital Cultures Research Centre / Department of Interactive Games & Media / Gameful and Playful Experiences Dan Dixon Sebastian Deterding Hans-Bredow Institute / Faculty of Business / /

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Seif El-Nasr / CHI EA / Elizabeth Lawley / /

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author / General / Player / /

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North Carolina / New York / /

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Free Press / /

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e-learning / /

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