![Video game development / Literacy / Sesame Street / The Joan Ganz Cooney Center / STEM fields / Acer Inc. / Electronic Arts / Australian Council for Educational Research / Education / Technology / Science education Video game development / Literacy / Sesame Street / The Joan Ganz Cooney Center / STEM fields / Acer Inc. / Electronic Arts / Australian Council for Educational Research / Education / Technology / Science education](https://www.pdfsearch.io/img/4a06604adc4efd4710be65ed1637a177.jpg) Date: 2014-05-14 22:20:51Video game development Literacy Sesame Street The Joan Ganz Cooney Center STEM fields Acer Inc. Electronic Arts Australian Council for Educational Research Education Technology Science education | | Skills for the 21st century ‘73% of parents in game households say games help their children learn about technology, 68% say games help their children learn maths, 64% say games help children learn to plan.’1Add to Reading ListSource URL: www.stemgames.org.auDownload Document from Source Website File Size: 196,63 KBShare Document on Facebook
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