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Recreation / Video game design / Human behavior / Genetic algorithm / Mathematical optimization / Procedural generation / Gameplay / Evolutionary algorithm / Game mechanics / Cybernetics / Game design / Gaming


Document Date: 2014-02-25 10:16:56


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File Size: 1,97 MB

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City

London / /

Company

John Wiley & Sons Inc. / Electronics Engineers Inc. / Intelligence Engine Design Systems / Part I CO / /

Country

United Kingdom / /

Currency

pence / /

Event

Natural Disaster / /

Facility

Imperial College / Institute of Electrical / /

IndustryTerm

improvisational game design tools / content creation tools / designed evolutionary systems / hybrid solutions / genetic algorithm / suboptimal solutions / potential solution / adaptive systems / self-contained evolutionary systems / adaptive game technology / evolutionary algorithm / individual solution / candidate solution / possible solutions / evolutionary search / evolutionary systems / adaptive gaming technologies / Evolutionary algorithms / learning algorithm / search-based procedural content generation / adaptive game generation systems / /

Movie

Pac-Man / /

Organization

Institute of Electrical / RI AL / Department of Computing / Imperial College / /

Person

Harry Agius / Jeremy Gow / Cameron Browne / Robin Baumgarten Computational / Marios C. Angelides / Michael Cook / Simon Colton / Paul Tozour / Adapt Behavior / /

Position

modeling player / designer / content and target player / individual player / target player / player / Bespoke Game Content Generate Content Measure Personality Player / player / and measuring the adaptations / puzzle game designer / /

Technology

learning algorithm / artificial intelligence / AI system / genetic algorithm / machine learning / recombination / adaptive game technology / adaptive gaming technologies / /

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