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Document Date: 2014-02-25 10:16:56Open Document File Size: 1,97 MBShare Result on FacebookCityLondon / /CompanyJohn Wiley & Sons Inc. / Electronics Engineers Inc. / Intelligence Engine Design Systems / Part I CO / /CountryUnited Kingdom / /Currencypence / /EventNatural Disaster / /FacilityImperial College / Institute of Electrical / /IndustryTermimprovisational game design tools / content creation tools / designed evolutionary systems / hybrid solutions / genetic algorithm / suboptimal solutions / potential solution / adaptive systems / self-contained evolutionary systems / adaptive game technology / evolutionary algorithm / individual solution / candidate solution / possible solutions / evolutionary search / evolutionary systems / adaptive gaming technologies / Evolutionary algorithms / learning algorithm / search-based procedural content generation / adaptive game generation systems / /MoviePac-Man / /OrganizationInstitute of Electrical / RI AL / Department of Computing / Imperial College / /PersonHarry Agius / Jeremy Gow / Cameron Browne / Robin Baumgarten Computational / Marios C. Angelides / Michael Cook / Simon Colton / Paul Tozour / Adapt Behavior / /Positionmodeling player / designer / content and target player / individual player / target player / player / Bespoke Game Content Generate Content Measure Personality Player / player / and measuring the adaptations / puzzle game designer / /Technologylearning algorithm / artificial intelligence / AI system / genetic algorithm / machine learning / recombination / adaptive game technology / adaptive gaming technologies / /SocialTag |