pipeline The / Vienna University of Technology Abstract We / /
IndustryTerm
walkthrough applications / occlusion culling algorithms / point occlusion culling algorithms / visibility algorithms / processor / asynchronous processing / visibility algorithm / hardware-based point visibility algorithms / Point-based visibility algorithms / visibility solution / chosen visibility algorithm / urban car simulation / 3D algorithm / local area networks / 2D algorithm / online occlusion culling system / inherent networking ability / region visibility algorithms / multiresolution algorithm / real-time simulation applications / point occlusion algorithm / point visibility algorithm / graphics hardware / online visibility algorithm / visible surface algorithms / visibility culling algorithms / hard real-time systems / pipeline systems / visibility server / online phase / real-time behavior / point visibility algorithms / display algorithm / basic 2D algorithm / real-time rendering applications / online visibility processing / /
Organization
Stall / Austrian Science Fund / GRAVIR/IMAG-INRIA and Vienna University of Technology Abstract We / Universite Joseph Fourier / European Union / Eurographics Association / /
Person
David P. Luebke / M. Kass / Daniel Aliaga / George Drettakis / Thomas Hudson / Eric Baker / Tom Hudson / Xavier Decoret / Gadi Fibich / Michael Wimmer / Carl Erikson / Tiow-Seng Tan / Dinesh Manoclia / Julie Dorsey / Ned Greene / Vladlen Koltun / Eyal Zadicario / Rui Bastos / Hansong Zhang / Chris Georges / Dieter Schmalsteig / Fred Brooks / Dieter Schmalstieg / Mary Whitton / Claude Puech / Fei-Ah Law / Wolfgang St¨urzlinger / Kenneth E. Hoff III / Seth J. Teller / Jon Cohen / Yiorgos Chrysanthou / Seth Teller / Joseph Fourier / J. Bittner / V / Satyan Coorg / Peter Wonka / Joelle Thollot / Andrew Wilson / James H. Clark / Dinesh Manocha / Dan Halperin / Daniel Cohen-Or / /
Position
vp / possible viewpoints VP / current viewpoint vp / viewpoint vp / light source VP / /
ProvinceOrState
Massachusetts / /
PublishedMedium
Computer Graphics / Communications of the ACM / /
Region
Central Europe / /
Technology
Point-based visibility algorithms / Virtual Reality / visible surface algorithms / existing point visibility algorithms / point visibility algorithm / basic 2D algorithm / occlusion culling algorithms / visibility culling algorithms / 3D algorithm / CGI / Adaptive display algorithm / chosen visibility algorithm / separate processor / point occlusion algorithm / projection Image-based occlusion culling algorithms / visibility algorithm / 2D algorithm / point visibility algorithms / visibility algorithms / 3D Graphics / point occlusion culling algorithms / simulation / Animation / hardware-based point visibility algorithms / local area networks / online visibility algorithm / region visibility algorithms / multiresolution algorithm / /