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Potentially visible set / Hidden surface determination / Portal rendering / Viewing frustum / Level of detail / Rendering / Frustum / Polygon / Graphics pipeline / 3D computer graphics / Computer graphics / Imaging


HELSINKI UNIVERSITY OF TECHNOLOGY Telecommunications Software and Multimedia Laboratory Tik[removed]Seminar on computer graphics
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Document Date: 2003-04-28 11:06:00


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File Size: 2,38 MB

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City

London / /

Company

Telecommunications Software / HVS / Multimedia Laboratory / /

/

Facility

HELSINKI UNIVERSITY OF TECHNOLOGY Telecommunications Software / /

IndustryTerm

prioritized layer projection algorithm / occlusion culling algorithms / graphics applications / offline computing time / good time-critical solution / 2D exact visibility solution / From-point visibility algorithms / graphics algorithms / decent conservative algorithms / pre-processing efficiency / successive portal / graphics hardware / prioritized-layered projection algorithm / idealized exact solution / visibility solutions / dual ray algorithm / view-frustum culling algorithm / visibility solution / conservative solution / idealised exact solution / sample-based visibility solution / permuted inner product / computing / 3D from-region visibility culling algorithm / view-frustum culling algorithms / analytic solution / approximate and exact visibility algorithms / pre-processing time / compare algorithms / /

Organization

UNIVERSITY OF TECHNOLOGY Telecommunications Software / HELSINKI UNIVERSITY OF TECHNOLOGY / /

Person

Mikko Laakso / /

Position

Teller / general / but more conservative solution / /

Technology

view-frustum culling algorithms / dual ray algorithm / prioritized layer projection algorithm / From-point visibility algorithms / compare algorithms / view-frustum culling algorithm / graphics algorithms / 3D from-region visibility culling algorithm / visibility algorithms / 3D Graphics / prioritized-layered projection algorithm / occlusion culling algorithms / decent conservative algorithms / /

URL

http /

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