![Massively multiplayer online role-playing games / Windows games / Virtual economies / Role-playing game terminology / Virtual communities / EverQuest II / EverQuest / Thief / Crowd control / Experience point / Daybreak Game Company / Cleric Massively multiplayer online role-playing games / Windows games / Virtual economies / Role-playing game terminology / Virtual communities / EverQuest II / EverQuest / Thief / Crowd control / Experience point / Daybreak Game Company / Cleric](https://www.pdfsearch.io/img/5b476d3e08a9172c665fb7855171d932.jpg) Date: 2010-08-10 12:41:00Massively multiplayer online role-playing games Windows games Virtual economies Role-playing game terminology Virtual communities EverQuest II EverQuest Thief Crowd control Experience point Daybreak Game Company Cleric | | Behavioral Profiles of Character Types in EverQuest II Kyong Jin Shim, Member, IEEE and Jaideep Srivastava, Fellow, IEEE Abstract— This study examines behavioral profiles of different character types in EverQuest II, aAdd to Reading ListSource URL: game.itu.dkDownload Document from Source Website File Size: 1,74 MBShare Document on Facebook
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