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Shading / Visual effects / Texture mapping / Normal mapping / Computer representation of surfaces / Non-uniform rational B-spline / 3D modeling / Vertex / Polygon mesh / Computer graphics / 3D computer graphics / Virtual reality
Date: 2002-12-12 04:39:48
Shading
Visual effects
Texture mapping
Normal mapping
Computer representation of surfaces
Non-uniform rational B-spline
3D modeling
Vertex
Polygon mesh
Computer graphics
3D computer graphics
Virtual reality

Efficient NURBS Rendering using View-Dependent LOD and Normal Maps Michael Guthe Reinhard Klein

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