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Shading / Visual effects / Texture mapping / Normal mapping / Computer representation of surfaces / Non-uniform rational B-spline / 3D modeling / Vertex / Polygon mesh / Computer graphics / 3D computer graphics / Virtual reality


Efficient NURBS Rendering using View-Dependent LOD and Normal Maps Michael Guthe Reinhard Klein
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Document Date: 2002-12-12 04:39:48


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File Size: 520,57 KB

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City

Bonn / Plzen / /

Company

A K Peters Ltd. / NVidia / DaimlerChrysler / Volkswagen / F C B ZERO C AB / /

Country

Germany / Czech Republic / /

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Facility

Normal Maps Michael Guthe Reinhard Klein University of Bonn Institute / /

IndustryTerm

important tools / car model / overall rendering algorithms / adaptive subdivision algorithm / approximation algorithm / software shader / geometric modeling tools / graphics hardware / programmable graphics hardware / local energy / length distortion energy / car body comp / realtime applications / software shading / polygon simplification algorithms / overall algorithm / energy / /

Movie

W. V / /

Organization

UNION Agency / Normal Maps Michael Guthe Reinhard Klein University of Bonn Institute / German Ministry of Education / /

Product

Volkswagen Golf / Seam Graph / /

ProgrammingLanguage

C / /

PublishedMedium

Computer Graphics / /

Technology

alpha / polygon simplification algorithms / Load Balancing / overall algorithm / Virtual reality / approximation algorithm / LOD algorithm / 3D Graphics / The algorithm / overall rendering algorithms / simulation / animation / adaptive subdivision algorithm / CAD / /

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http /

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