Back to Results
First PageMeta Content
Computer graphics / Ammunition / Amiga games / First-person / Real-time strategy / Unreal / X / Walker / Telescopic sight / Video game genres / Digital media / Application software


The Effectiveness (or Lack Thereof) of Aim-Assist Techniques in First-Person Shooter Games Rodrigo Vicencio-Moriera1, Regan L. Mandryk1, Carl Gutwin1, Scott Bateman2 1 2 University of Saskatchewan
Add to Reading List

Document Date: 2014-01-17 07:41:41


Open Document

File Size: 3,67 MB

Share Result on Facebook

City

Toronto / /

Company

Logitech / Neural Information Processing Systems / Target / Small Targets / Wyeth / Hertz / Intel / /

Currency

USD / /

/

Facility

Team Fortress / Visual Studio / Shooting Gallery Accuracy / University of Saskatchewan University / Shooting Gallery Study / /

IndustryTerm

real world sports teams / law holds / elaborate ranking systems / multiplayer online games / realistic and timeconstrained systems / 2D algorithms / /

MusicAlbum

Lock / /

OperatingSystem

Windows 7 / /

Organization

University of Saskatchewan University / University of Prince Edward Island / /

Person

Jared Cechanowicz / Rabin / Edward Island Saskatoon / /

/

Position

AUTHOR / Prince / spy / Walker / head of enemy / player / head / Harper / /

Product

avatar / RPG / /

ProgrammingLanguage

UnrealScript / php / Microsoft Sql Server / /

ProvinceOrState

Ontario / /

PublishedMedium

Strange Horizons / /

Technology

php / 2D algorithms / Simulation / GUI / /

URL

www.theesa.com/facts/pdfs/ESA_EF_2013.pdf / www.strangehorizons / http /

SocialTag