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Shadow mapping / Shadow volume / Spatial anti-aliasing / Depth map / Texture mapping / Viewing frustum / Perspective / Rendering / Map projection / Computer graphics / Shading / 3D computer graphics


Eurographics Symposium on Rendering[removed]H. W. Jensen, A. Keller (Editors) Light Space Perspective Shadow Maps Michael Wimmer, Daniel Scherzer and Werner Purgathofer Vienna University of Technology, Austria
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Document Date: 2004-06-08 07:30:56


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File Size: 3,15 MB

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Company

NVIDIA / GPU / Intel / A. K. Peters Limited / /

Facility

Werner Purgathofer Vienna University of Technology / University of North Carolina / Chapel Hill / /

IndustryTerm

shadow-map algorithm / shadow generation algorithms / light space perspective shadow map algorithm / higher hardware / logarithmic shadow maps either in software / valid tools / image-space algorithms / graphics hardware / pixel processing / shadow algorithms / programmable hardware / /

NaturalFeature

Chapel Hill / /

Organization

Vienna University of Technology / University of North Carolina / Eurographics Association / /

Person

Werner Purgathofer / Daniel Scherzer / /

Position

author / /

Product

Olympus DS 40 Voice Recorder / /

ProvinceOrState

North Carolina / /

PublishedMedium

Computer Graphics / ACM Transactions on Graphics / /

Technology

shadow-map algorithm / image-space algorithms / shadow algorithms / shadow generation algorithms / Virtual reality / Display algorithms / light space perspective shadow map algorithm / /

URL

www.3dcafe.com / /

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