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Fourteen Plus Two Forms of Educational and Commercial Fun Page 1 Comparing 14 Plus 2 Forms of Fun (and Learning and Gender Issues) In Commercial Versus Educational Space Exploration
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Document Date: 2004-11-11 20:56:27


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Company

Entertainment Technologies Incorporated / Communication Technology Laboratory / Microsoft / /

Country

Netherlands / Canada / India / /

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Facility

Space Pioneers Learning Adventures Camp / Communication Technology Laboratory / College of Education / University of Utrecht / Michigan State University / /

IndustryTerm

promotional web site emphasis / real-time game-based learning applications / software patches / player-maintained web site / fun educational tools / quantitative coding protocols / online game / digital imaging / Internet games / energy sources / company web site / corporate web site / companies selling learning software / online community / /

Organization

Michigan State University / National Science Foundation / University of Utrecht / College of Education / Moonbase / /

Person

Brian Winn / Chunhui (Kaitlan) Chu / Carrie Heeter / Tom Snyder / Al-Herbish / Scholastic / Riverdeep / Rhonda Egidio / /

Position

astronaut / teacher / coders and project leader / mediator / single player / Commander / player / /

Product

RPG / /

Technology

CODING PROTOCOLS / digital imaging / simulation / pdf / quantitative coding protocols / /

SocialTag