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Date: 2010-03-18 19:52:08Triangle geometry Collision detection Triangles Ming C. Lin Triangle Bounding volume hierarchy Collision Bounding volume Graph Geometry 3D computer graphics Video game development | The Visual Computer manuscript No. (will be inserted by the editor) Min Tang · Sung-Eui Yoon · Dinesh Manocha Adjacency-based Culling for Continuous CollisionAdd to Reading ListSource URL: gamma.cs.unc.eduDownload Document from Source WebsiteFile Size: 1,70 MBShare Document on Facebook |
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