Z-buffering

Results: 86



#Item
31Computing / 3D computer graphics / Graphics file formats / Vertex Buffer Object / Bitmap / Z-buffering / Heightmap / Pixel buffer / Computer graphics / Software / OpenGL

Extracted from: OpenGL ES 2 for Android A Quick-Start Guide This PDF file contains pages extracted from OpenGL ES 2 for Android, published

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Source URL: media.pragprog.com

Language: English - Date: 2013-06-18 23:05:44
32Optics / Volume rendering / Voxel / Rendering / Ray tracing / Z-buffering / Shading / Phong shading / X-ray computed tomography / 3D computer graphics / Imaging / Computer graphics

Accelerating Virtual Endoscopy József Koloszár, Yi Jae-Young Dept. of Control Engineering and Information Technology, Budapest University of Technology and Economics Pázmány Péter sétány 1/D 1117, Budapest, Hungar

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Source URL: wscg.zcu.cz

Language: English - Date: 2003-01-02 06:30:50
33Potentially visible set / Hidden surface determination / Portal rendering / Z-buffering / Visibility / Rendering / Rasterisation / Viewing frustum / Level of detail / 3D computer graphics / Imaging / Optics

EUROGRAPHICS[removed]A. Chalmers and T.-M. Rhyne (Guest Editors) Volume[removed]), Number 3 Instant Visibility

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Source URL: www.cg.tuwien.ac.at

Language: English - Date: 2001-05-07 05:51:12
34Computing / Rendering / OpenGL / Z-buffering / Graphics pipeline / 3D modeling / Computer animation / Shading / Shader / 3D computer graphics / Computer graphics / Imaging

Edge-Enhancement – An Algorithm for Real-Time Non-Photorealistic Rendering Marc Nienhaus Juergen Doellner

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Source URL: wscg.zcu.cz

Language: English - Date: 2003-01-02 07:15:50
353D modeling / Simple polygon / Level of detail / Vision / Potentially visible set / Computing / Visual arts / 3D computer graphics / Hidden surface determination / Z-buffering

GEOMETRIC SIMPLIFICATION FOR EFFICIENT OCCLUSION CULLING IN URBAN SCENES Rick Germs & Frederik W. Jansen Computer Graphics & CAD/CAM Group Faculty of Information Technology & Systems

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Source URL: wscg.zcu.cz

Language: English - Date: 2001-01-05 13:37:42
363D computer graphics / Technology / Framebuffer / Image processing / Hewlett-Packard / Rasterisation / Hewlett / Z-buffering / Bus / Computer hardware / Computer graphics / Computing

A HIGHLY-INTEGRATED WORKSTATION GRAPHICS SYSTEM Hot Chips Symposium August 9, 1993

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Source URL: www.hotchips.org

Language: English - Date: 2013-07-27 22:45:32
37Imaging / Framebuffer / Spatial anti-aliasing / Graphics pipeline / Z-buffering / Rendering / 3D computer graphics / Computer graphics / Image processing

.A Compact 3D Graphics Chip Set • Michael Deering Sun Microsystems Computer Corporation

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Source URL: www.hotchips.org

Language: English - Date: 2013-07-27 22:45:33
38Hidden surface determination / Potentially visible set / Computing / Rasterisation / Level of detail / Cluster analysis / Shading / Scene graph / Z-buffering / 3D computer graphics / Statistics / Imaging

Interactive View-Dependent Rendering with Conservative Occlusion Culling in Complex Environments Sung-Eui Yoon Brian Salomon Dinesh Manocha University of North Carolina at Chapel Hill

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Source URL: gamma.cs.unc.edu

Language: English - Date: 2003-09-12 01:41:49
39Rendering / Rasterisation / Ray casting / Pixel / Shader / Z-buffering / 3D modeling / Graphics pipeline / Multisample anti-aliasing / Computer graphics / 3D computer graphics / Imaging

EUROGRAPHICS[removed]B. Lévy and J. Kautz (Guest Editors) Volume[removed]), Number 2 Crack-free rendering of dynamically tesselated B-Rep models

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Source URL: www.irit.fr

Language: English - Date: 2014-01-06 14:54:59
403D computer graphics / Hidden surface determination / Z-buffering

E ective Occlusion Culling for the Interactive Display of Arbitrary Models by Hansong Zhang A Dissertation submitted to the faculty of The University of North Carolina at Chapel Hill in partial ful llment of the requirem

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Source URL: www.cs.unc.edu

Language: English - Date: 2000-07-10 15:32:25
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