Cambridge University Press / AK Peters Ltd. / The Boeing Company / the Boeing / SpheronVR AG / /
Country
Czech Republic / / /
Facility
BART museum / SCI Institute / Bounding Interval Hierarchy BART Museum / University of Utah / Saarland University / On building / Czech Technical University / University of Ulm / /
IndustryTerm
quicksort algorithm / efficient construction algorithm / software ray tracing / greedy algorithms / ray tracing algorithms / industrial applications / efficient software implementations / graphics hardware / construction algorithm / scalar products / rst ray tracing chip / end graphics hardware / even mono-processor systems / dual core processor / ray tracing algorithm / sequential software implementation / tree construction algorithm / /
MarketIndex
case 40 / /
NaturalFeature
Utah Fairy Forest / /
OperatingSystem
Cross-Platform / /
Organization
Cambridge University / University of Utah / Saarland University / Programmable Ray Processing Unit / SCI Institute / U.S. Securities and Exchange Commission / Czech Technical University / Stanford / University of Ulm / Eurographics Association / /
Person
David Kasik / Alexander Keller‡ Abt / Alexander Keller / Stanford Dragon Triangles / Carsten Wächter / Wolfgang Heidrich / Ray Tracing / Tomas Akenine-Möller / Ray Traced Rendering / /
Position
candidate for hardware implementation / /
Product
Boeing 777 / /
ProvinceOrState
Utah / Manitoba / /
PublishedMedium
ACM Transactions on Graphics / Computer Graphics / /
Technology
rst ray tracing chip / efficient construction algorithm / RAM / 2.6 GHz processor / ray tracing algorithm / sorting algorithm / quicksort algorithm / ray tracing algorithms / tree construction algorithm / simulation / animation / Shared Memory / construction algorithm / /