Bounding volume hierarchy

Results: 17



#Item
11Octree / B-tree / Bounding volume hierarchy / Radix tree / K-d tree / Trie / Tree traversal / Tree / Sorting algorithms / Graph theory / Computing / Data management

High Performance GraphicsC. Dachsbacher, J. Munkberg, and J. Pantaleoni (Editors) Maximizing Parallelism in the Construction of BVHs, Octrees, and k-d Trees Tero Karras

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Source URL: devblogs.nvidia.com

Language: English - Date: 2015-01-29 19:09:45
12Computational geometry / Convex geometry / Diagrams / Discrete geometry / Voronoi diagram / Bounding volume / Collision detection / Polyhedron / Hierarchy / Geometry / Mathematics / 3D computer graphics

Accelerated Proximity Queries Between Convex Polyhedra By Multi-Level Voronoi Marching Stephen A. Ehmann Ming C. Lin

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Source URL: gamma.cs.unc.edu

Language: English - Date: 2001-05-01 22:11:30
13Computer hardware / Graphics hardware / Video cards / GPGPU / Video game development / Bounding interval hierarchy / Bounding volume hierarchy / Space partitioning / Scene graph / Computing / 3D computer graphics / Computer graphics

EUROGRAPHICSP. Dutré and M. Stamminger (Guest Editors) Volume), Number 2 Fast BVH Construction on GPUs

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Source URL: luebke.us

Language: English - Date: 2013-07-14 12:11:53
14Computer vision / Collision detection / Video game development / Minimum bounding box / Pose / Object / Proximity problems / Hierarchy / Bounding volume / Geometry / Dimension / Computing

SWIFT Speedy Walking via Improved Feature Testing http://www.cs.unc.edu/ geom/SWIFT/ Version 1.0 Application Manual Stephen A. Ehmann

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Source URL: gamma.cs.unc.edu

Language: English - Date: 2001-08-15 11:13:26
15Computer programming / Binary trees / Video game development / Bounding volume hierarchy / Bounding volume / Collision detection / Tree traversal / Tree / Stack / 3D computer graphics / Computing / Graph theory

An Architecture for Hierarchical Collision Detection Günter Knittel Gabriel Zachmann

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Source URL: wscg.zcu.cz

Language: English - Date: 2003-01-09 09:14:24
16Geometry / Metaballs / Bounding volume hierarchy / Bounding volume / Isosurface / Minimum bounding box / Ray tracing / Tree traversal / K-d tree / 3D computer graphics / Computer graphics / Computing

EUROGRAPHICS[removed]T. Akenine-Möller and M. Zwicker (Guest Editors) Volume[removed]), Number 2 Fitted BVH for Fast Raytracing of Metaballs

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Source URL: www.irit.fr

Language: English - Date: 2010-01-26 07:19:33
17Computing / Bounding interval hierarchy / Bounding volume hierarchy / Space partitioning / Hidden surface determination / Bounding volume / Binary space partitioning / Ray tracing / Rendering / 3D computer graphics / Optics / Imaging

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Source URL: ainc.de

Language: English - Date: 2006-05-24 04:18:18
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