CSSE

Results: 361



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41

DISTRIBUTED COMPUTING PROJECT, CSSE DEPT., UNIVERSITY OF MELBOURNE CloudAnalyst: A CloudSim-based Tool for Modelling and Analysis of Large Scale Cloud Computing Environments MEDC Project Report

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Source URL: cloudbus.org

Language: English - Date: 2009-10-11 07:52:09
    42Cognitive science / Cognition / Artificial intelligence / Scientific modeling / Life skills / Cognitive neuroscience / Emotion / Limbic system / Empathy / Cognitive model / Agent-based model / Spreading activation

    Preparing for the Aftermath: Using Emotional Agents in GameBased Training for Disaster Response Donna D. Djordjevich, Patrick G. Xavier, Michael L. Bernard, Jonathan H. Whetzel, Matthew R. Glickman, and Stephen J. Verzi

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    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:34
    43Interpolation / Robotics / Terrestrial locomotion / Robot control / Robot kinematics / Walking / Humanoid robot / Hexapod / Zero moment point / Spline / Gait / Animal locomotion

    Morphology Independent Dynamic Locomotion Control for Virtual Characters Adrian Boeing, Member, IEEE An alternative approach is to employ the pre-generated kinematic animations until a situation occurs where a dynamic re

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    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:37
    44Poker strategy / Deception / Poker / Online poker / Bluff / Kuhn poker / Pot odds / Showdown / Mixture model / Artificial neural network / Tell / Slow play

    Microsoft Word - poker-opp-models-08-CIG.doc

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    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:40
    45Computational neuroscience / Applied mathematics / Academia / Artificial intelligence / Cybernetics / Formal sciences / Artificial neural network / Mathematical psychology / Computational intelligence / Real-time strategy / Institute of Electrical and Electronics Engineers / Strategy game

    Microsoft Word - EvolvingNeuralNPCswithLayeredInfluenceMap_4장짜리_-1123.docx

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    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:36
    46Stock market / Financial markets / Investment / Day trading / Investment strategy / Technical analysis / Short / Market timing / Trading strategy / Rate of return / Stock / Futures contract

    A Game-Theoretical Approach for Designing Market Trading Strategies Garrison W. Greenwood and Richard Tymerski Abstract— Investors are always looking for good stock market trading strategies to maximize their profit. U

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    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:33
    47

    IEEE Symposium on Computational Intelligence and Games Perth, Australia, 15-18 December 2008 http://www.csse.uwa.edu.au/cig08/ Games have proven to be an ideal domain for the study of computational intelligence as not on

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    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2008-06-30 03:52:08
      48Leisure / Biology / Gaming / Evolutionary biology / Video game development / Game theory / Game design / Coevolution / Habitat / Video game bot / Artificial intelligence / Strategy game

      Adapting to Human Game Play Phillipa Avery, Zbigniew Michalewicz not overly intelligent rule development. Then, as each game is played, it has a chance to encompass and counter the oppositions strategy of game play and c

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      Source URL: www.csse.uwa.edu.au

      Language: English - Date: 2009-02-05 01:17:34
      49Cybernetics / Evolution / Mathematical optimization / Artificial intelligence / Evolutionary computation / Evolutionary algorithm / Genetic algorithm / Computational intelligence / Machine learning / Artificial neural network / Ensemble learning / Memetic algorithm

      Ensemble Approaches in Evolutionary Game Strategies: A Case Study in Othello Kyung-Joong Kim and Sung-Bae Cho checkers and chessThere is a good source of references for this area [9]. There are many different ty

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      Source URL: www.csse.uwa.edu.au

      Language: English - Date: 2009-02-05 01:17:33
      50Pseudoscience / Neuro-linguistic programming / Game design / Computer chess / Fig / Personalization / Board game / Gameplay / Ambient intelligence

      Player Adaptive Entertainment Computing (PAEC): Mechanism to Model User Satisfaction by Using Neuro Linguistic Programming (NLP) Techniques Andrew Chiou, Member, IEEE and Kok Wai Wong, Senior Member, IEEE experience for

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      Source URL: www.csse.uwa.edu.au

      Language: English - Date: 2009-02-05 01:17:37
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