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Date: 2010-09-24 17:18:20Shading OpenGL Video game development Graphics hardware Shader High Level Shader Language GLSL Shading language Cg Computer graphics Computing 3D computer graphics | Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC[removed]Automated Shader Generation using a Shader Infrastructure Chris Coleman, Kevin Harris, Anthony Hinton, Anton Ephanov MultiGen-ParadigmAdd to Reading ListSource URL: www.codesampler.comDownload Document from Source WebsiteFile Size: 1,07 MBShare Document on Facebook |
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