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Shading / OpenGL / Video game development / Graphics hardware / Shader / High Level Shader Language / GLSL / Shading language / Cg / Computer graphics / Computing / 3D computer graphics


Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC[removed]Automated Shader Generation using a Shader Infrastructure Chris Coleman, Kevin Harris, Anthony Hinton, Anton Ephanov MultiGen-Paradigm
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Document Date: 2010-09-24 17:18:20


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File Size: 1,07 MB

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City

Moscow / Dallas / Station / Hingham / New York / Saarbruecken / Arlington / /

Company

GPU / Charles River Media Inc. / NVIDIA / Vertex / MultiGen / /

Country

Germany / Russia / /

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Facility

Texas A&M University / I store / Southern Methodist University / Building Block Shaders / Moscow State University / Fixed-Function Pipeline / College Station / University of Texas / FixedFunction Pipeline / /

IndustryTerm

shader infrastructure / typical vis-sim applications / content management / fragment processing / programmable graphics hardware / post processing / real-time graphics / real-time visualization applications / satellite communication fields / programmable hardware / graphics applications / content creation tools / limited solution / purpose computing / graphics hardware / run-time product / software industry / shader technology / graphical tools / using programmable graphics hardware / /

Organization

University of Texas at Arlington / Moscow State University / Southern Methodist University / Texas A&M University / United States Navy / /

Person

Anthony Hinton / Kevin Harris / Mari ne.pdf Stamminger / Anton Ephanov / /

Position

Operations Specialist / VP / OpenGL driver / 3D graphics programmer / Principal Architect / model / or cast cloud shadows onto it / artist / visual editor / Software Engineer / /

ProgrammingLanguage

C++ / /

ProvinceOrState

Texas / New York / Massachusetts / /

PublishedMedium

Computer Graphics / /

Technology

API / shader technology / content management / incorporating shader technology / 3D graphics / Simulation / Shader Processing Shader technology / GUI / /

URL

http /

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