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Texture filtering / Shading / Shadow mapping / Rendering / Spatial anti-aliasing / Anisotropic filtering / Mipmap / Ray tracing / Pixel / Computer graphics / 3D computer graphics / Image processing


Adaptive Shadow Maps Randima Fernando Sebastian Fernandez Donald P. Greenberg ∗
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Document Date: 2006-10-23 13:14:58


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File Size: 1,80 MB

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City

Los Angeles / /

Company

Intel Corporation / NVIDIA Corporation / /

Country

United States / /

Currency

USD / /

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Event

Product Issues / /

IndustryTerm

commodity graphics hardware / shadow generation algorithms / graphics hardware / interactive modeling applications / software shadow mapping / memory management / software systems / /

Organization

National Science Foundation / Center for Computer Graphics and Scientific Visualization / Cornell University / /

Person

Linda Stephenson / M. C. Stone / Bruce Walter / Eric Haines / Rich Levy / T. Whitted / P. Tanner / Parag Tole / Fernando Sebastian Fernandez Donald / K. Akeley / J. T. Kajiya / R. L. Phillips / Donald P. Greenberg / Reynald Dumont / Fabio Pellacini / /

Position

editor / /

Product

shadow map resolution / /

ProvinceOrState

Manitoba / Massachusetts / /

PublishedMedium

Computer Graphics / /

Technology

alpha / Shadow Algorithms / shadow generation algorithms / /

URL

http /

SocialTag