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Game design / Behavioral economics / Gamification / Foldit / Motivation / Metagaming / Game mechanics / Games for Change / Gameplay / Gaming / Leisure / Human behavior


DESIGNING EVENTS AS GAMEFUL AND PLAYFUL EXPERIENCES Marigo Raftopoulos GEElab, School of Media and Communication RMIT University
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Document Date: 2013-03-27 12:21:44


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City

Entrepreneurial City / Boston / Paris / Tampere / Briere / J. Game / Amsterdam / Melbourne / London / Hoboken / /

Company

LG / Conference Publishers Inc. / American Psychological Association Inc / Playce / Harvard Business School Press / Wyeth / Intel / All About / /

Country

New Zealand / France / United States / Australia / Finland / /

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Facility

University of Washington / RMIT University / Communication RMIT University / /

IndustryTerm

technology interaction / online games / attendee networking / web app / /

Organization

University of Washington / Harvard / GEELab / National Academy of Sciences / Media and Communication RMIT University Melbourne / School of Media / Association for Computing Machinery / Games for Change / Change / RMIT University / IEEE Computer Society / American Society of Information Science and Technology / /

Person

Mitchell Beer / Angelina Russo / Morgan Kaufmann / Tyka / Steffen P. Walz / /

Position

player for activities that were essentially intrinsically motivating / player / author / Governor / /

Product

iPad / /

ProvinceOrState

New Jersey / Maryland / Massachusetts / /

PublishedMedium

Psychological Bulletin / Journal of Personality and Social Psychology / Proceedings of the National Academy of Sciences / IEEE Intelligent Systems / Communications of the ACM / /

URL

http /

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