Entrepreneurial City / Boston / Paris / Tampere / Briere / J. Game / Amsterdam / Melbourne / London / Hoboken / /
Company
LG / Conference Publishers Inc. / American Psychological Association Inc / Playce / Harvard Business School Press / Wyeth / Intel / All About / /
Country
New Zealand / France / United States / Australia / Finland / / /
Facility
University of Washington / RMIT University / Communication RMIT University / /
IndustryTerm
technology interaction / online games / attendee networking / web app / /
Organization
University of Washington / Harvard / GEELab / National Academy of Sciences / Media and Communication RMIT University Melbourne / School of Media / Association for Computing Machinery / Games for Change / Change / RMIT University / IEEE Computer Society / American Society of Information Science and Technology / /
Person
Mitchell Beer / Angelina Russo / Morgan Kaufmann / Tyka / Steffen P. Walz / /
Position
player for activities that were essentially intrinsically motivating / player / author / Governor / /
Product
iPad / /
ProvinceOrState
New Jersey / Maryland / Massachusetts / /
PublishedMedium
Psychological Bulletin / Journal of Personality and Social Psychology / Proceedings of the National Academy of Sciences / IEEE Intelligent Systems / Communications of the ACM / /