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Shading / Displacement mapping / Video game development / Shader / GPGPU / 3D modeling / Tessellation / Normal mapping / Microsoft Direct3D / Computer graphics / Texture mapping / Computing
Date: 2015-01-28 13:51:10
Shading
Displacement mapping
Video game development
Shader
GPGPU
3D modeling
Tessellation
Normal mapping
Microsoft Direct3D
Computer graphics
Texture mapping
Computing

DEGREE PROJECT, IN COMPUTER SCIENCE , SECOND LEVEL STOCKHOLM, SWEDEN 2015 Surface data on dynamic topologies A REAL TIME TECHNOLOGY FOR TOPOLOGY INDEPENDENT STORAGE OF SURFACE DATA

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