<--- Back to Details
First PageDocument Content
Shading / Shader / OpenGL ES / Phong reflection model / OpenGL Shading Language / OpenGL / Specular highlight / Wavefront .obj file / BlinnPhong shading model / Phong shading
Date: 2015-10-01 20:20:28
Shading
Shader
OpenGL ES
Phong reflection model
OpenGL Shading Language
OpenGL
Specular highlight
Wavefront .obj file
BlinnPhong shading model
Phong shading

Lab 4 - Debugging and Phong lighting Support code: /course/cs123/src/labs/lab04  Demo: /course/cs123/bin/cs123_lab04_demo  Intro In this lab we will put together our knowledge of vertex shaders, fragment

Add to Reading List

Source URL: cs.brown.edu

Download Document from Source Website

File Size: 322,98 KB

Share Document on Facebook

Similar Documents

Prospects for a more robust, simpler and more efficient shader cross-compilation pipeline in Unity with SPIR-VChristophe Riccio, OpenGL  Democratizing games

Prospects for a more robust, simpler and more efficient shader cross-compilation pipeline in Unity with SPIR-VChristophe Riccio, OpenGL Democratizing games

DocID: 1u6e9 - View Document

Grids with shader=faceted interp

Grids with shader=faceted interp

DocID: 1tIhQ - View Document

Grids with shader=faceted

Grids with shader=faceted

DocID: 1tCUt - View Document

Page 1  Vulkan 1.0 Quick Reference Vulkan® is a graphics and compute API consisting of procedures and functions to specify shader programs, compute kernels, objects,

Page 1 Vulkan 1.0 Quick Reference Vulkan® is a graphics and compute API consisting of procedures and functions to specify shader programs, compute kernels, objects,

DocID: 1twrm - View Document

606_Advanced Metal Shader Optimization_Final.key

606_Advanced Metal Shader Optimization_Final.key

DocID: 1tp3v - View Document