Language-game

Results: 513



#Item
71A Revolution in Game-based Learning! IN ORDER TO BUILD OUR COMMUNITY and create a safe and FUN place to play we need to follow these rules. It’s NOT ok to grief, revenge grief, use foul language, troll, or upset others

A Revolution in Game-based Learning! IN ORDER TO BUILD OUR COMMUNITY and create a safe and FUN place to play we need to follow these rules. It’s NOT ok to grief, revenge grief, use foul language, troll, or upset others

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Source URL: www.minecampkids.com

Language: English - Date: 2015-01-26 16:44:15
72A Revolution in Game-based Learning! IN ORDER TO BUILD OUR COMMUNITY and create a safe and FUN place to play we need to follow these rules. It’s NOT ok to grief, revenge grief, use foul language, troll, or upset others

A Revolution in Game-based Learning! IN ORDER TO BUILD OUR COMMUNITY and create a safe and FUN place to play we need to follow these rules. It’s NOT ok to grief, revenge grief, use foul language, troll, or upset others

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Source URL: www.minecampkids.com

Language: English - Date: 2015-01-26 16:41:44
73[Pell, 1993] Barney Pell. Strategy Generation and Evaluation for Meta GamePlaying. PhD thesis, Computer Laboratory, University of Cambridge, 1993. Forthcoming. [Russell and Wefald, 1992] Stuart Russell and Eric Wefald. D

[Pell, 1993] Barney Pell. Strategy Generation and Evaluation for Meta GamePlaying. PhD thesis, Computer Laboratory, University of Cambridge, 1993. Forthcoming. [Russell and Wefald, 1992] Stuart Russell and Eric Wefald. D

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Source URL: www.barneypell.com

Language: English - Date: 2009-12-15 09:27:32
74Action Planning & General Game Playing for Robots Stefan Edelkamp, Institute for Artificial Intelligence, University of Bremen One of the oldest dreams in the research area of Artificial Intelligence is the design of aut

Action Planning & General Game Playing for Robots Stefan Edelkamp, Institute for Artificial Intelligence, University of Bremen One of the oldest dreams in the research area of Artificial Intelligence is the design of aut

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Source URL: faculty.cua.edu

Language: English - Date: 2015-05-26 14:10:44
75SAGA: A Story Scripting Tool for Video Game Development Lucas Beyak Department of Computing and Software McMaster University April 21, 2011

SAGA: A Story Scripting Tool for Video Game Development Lucas Beyak Department of Computing and Software McMaster University April 21, 2011

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Source URL: www.cas.mcmaster.ca

Language: English - Date: 2012-05-02 13:09:47
76SAGA: A DSL for Story Management Lucas Beyak Jacques Carette  Department of Computing and Software,

SAGA: A DSL for Story Management Lucas Beyak Jacques Carette Department of Computing and Software,

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Source URL: www.cas.mcmaster.ca

Language: English - Date: 2011-08-15 11:40:22
77If() or Else  if(X>2) { //do something }

If() or Else if(X>2) { //do something }

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Source URL: cdn.sparkfun.com

Language: English - Date: 2014-04-18 12:00:22
78Document number: Project: N4073 JTC1/SC22/WG21 Programming Language C++/SG13 - Graphics

Document number: Project: N4073 JTC1/SC22/WG21 Programming Language C++/SG13 - Graphics

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Source URL: www.open-std.org

Language: English - Date: 2014-07-03 05:36:16
79Pronunciation Training of Swedish Vowels Using Speech Technology, Embodied Conversational Agents and an Interactive Game

Pronunciation Training of Swedish Vowels Using Speech Technology, Embodied Conversational Agents and an Interactive Game

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Source URL: www.speech.kth.se

Language: English
80Why are Computer Games so Entertaining? A study on whether motivational feedback elements from computer games can improve spoken language learning games  TIAN-LIN

Why are Computer Games so Entertaining? A study on whether motivational feedback elements from computer games can improve spoken language learning games TIAN-LIN

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Source URL: www.speech.kth.se

Language: English