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Bounding volume / Rendering / Binary space partitioning / Ray tracing / Octree / Ray casting / Line–sphere intersection / 3D computer graphics / Geometry / Computing
Date: 2004-09-21 11:10:26
Bounding volume
Rendering
Binary space partitioning
Ray tracing
Octree
Ray casting
Line–sphere intersection
3D computer graphics
Geometry
Computing

3D Rendering • The color of each pixel on the view plane depends on the radiance emanating from

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