![Bounding volume / Rendering / Binary space partitioning / Ray tracing / Octree / Ray casting / Line–sphere intersection / 3D computer graphics / Geometry / Computing Bounding volume / Rendering / Binary space partitioning / Ray tracing / Octree / Ray casting / Line–sphere intersection / 3D computer graphics / Geometry / Computing](https://www.pdfsearch.io/img/be0018339b0ffe0289b043b9e3f65bdb.jpg)
| Document Date: 2004-09-21 11:10:26 Open Document File Size: 1,17 MBShare Result on Facebook
Currency pence / / Facility Intro Graphics University of Virginia / / IndustryTerm recursive algorithms / / Organization University of Virginia / eta / / Person Greg Humphreys / Ray far_child / Ray Casting Ray Casting / Ray Casting Ray-Scene / / Position General / / ProvinceOrState Virginia / /
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