1![Jogo do Burro (Game of the donkey) www.recallgames.com Aim of the game:To toss the “malha” (or disk) on to a board marked with different point values. The goal is to get the highest number of points without the disk Jogo do Burro (Game of the donkey) www.recallgames.com Aim of the game:To toss the “malha” (or disk) on to a board marked with different point values. The goal is to get the highest number of points without the disk](https://www.pdfsearch.io/img/49c9bde0b2452cbb88ac53c16e5bb3a2.jpg) | Add to Reading ListSource URL: www.recallgames.comLanguage: English - Date: 2015-06-26 03:56:13
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2![The Turing Test Track of the 2012 Mario AI Championship: Entries and Evaluation Noor Shaker, Julian Togelius, Georgios N. Yannakakis, Likith Poovanna, Vinay S. Ethiraj, Stefan J. Johansson, Robert G. Reynolds, Leonard K. The Turing Test Track of the 2012 Mario AI Championship: Entries and Evaluation Noor Shaker, Julian Togelius, Georgios N. Yannakakis, Likith Poovanna, Vinay S. Ethiraj, Stefan J. Johansson, Robert G. Reynolds, Leonard K.](https://www.pdfsearch.io/img/cc178de4d1a6bf0e4bac2bdb028dbfea.jpg) | Add to Reading ListSource URL: eldar.mathstat.uoguelph.caLanguage: English - Date: 2016-07-12 12:05:04
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3![Book Reviews cially available, and therefore Sharp’s coverage of them and other games to which the reader might not have access is of crucial importance. Sharp adroitly guides the reader through the intersections of t Book Reviews cially available, and therefore Sharp’s coverage of them and other games to which the reader might not have access is of crucial importance. Sharp adroitly guides the reader through the intersections of t](https://www.pdfsearch.io/img/1d342804fe0cfcc6f3c0001905dd12af.jpg) | Add to Reading ListSource URL: www.journalofplay.orgLanguage: English - Date: 2016-04-06 09:38:12
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4![The 2009 Mario AI Competition Julian Togelius, Sergey Karakovskiy and Robin Baumgarten Abstract— This paper describes the 2009 Mario AI Competition, which was run in association with the IEEE Games Innovation Conferenc The 2009 Mario AI Competition Julian Togelius, Sergey Karakovskiy and Robin Baumgarten Abstract— This paper describes the 2009 Mario AI Competition, which was run in association with the IEEE Games Innovation Conferenc](https://www.pdfsearch.io/img/4d4b87963fdd722007e11fbdce29b477.jpg) | Add to Reading ListSource URL: julian.togelius.comLanguage: English - Date: 2013-08-26 11:58:50
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5![Book Reviews He does point out that youngsters made playgrounds out of places where adults did not want them to be, such as “streets, dumps, railroad yards, and harbor fronts,” Book Reviews He does point out that youngsters made playgrounds out of places where adults did not want them to be, such as “streets, dumps, railroad yards, and harbor fronts,”](https://www.pdfsearch.io/img/78009538dd49ec5c513d4ec11f08be8c.jpg) | Add to Reading ListSource URL: www.journalofplay.orgLanguage: English - Date: 2016-04-06 09:37:33
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6![Optimization of platform game levels for player experience Chris Pedersen, Julian Togelius, Georgios Yannakakis IT University of Copenhagen Rued Langgaards Vej 7, DK-2300 Copenhagen S Denmark , {juto, Optimization of platform game levels for player experience Chris Pedersen, Julian Togelius, Georgios Yannakakis IT University of Copenhagen Rued Langgaards Vej 7, DK-2300 Copenhagen S Denmark , {juto,](https://www.pdfsearch.io/img/d6fe98a7639cd4edd61506dc7df6cb3e.jpg) | Add to Reading ListSource URL: www.itu.dkLanguage: English - Date: 2009-08-05 04:58:05
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7![REALM: A Rule-Based Evolutionary Computation Agent that Learns to Play Mario Slawomir Bojarski and Clare Bates Congdon develop a vocabulary of conditions and actions for a rulebased system and then first, to develop a fi REALM: A Rule-Based Evolutionary Computation Agent that Learns to Play Mario Slawomir Bojarski and Clare Bates Congdon develop a vocabulary of conditions and actions for a rulebased system and then first, to develop a fi](https://www.pdfsearch.io/img/d94bbbc6962581aabf28f86bec8fca17.jpg) | Add to Reading ListSource URL: game.itu.dkLanguage: English |
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8![Towards Player’s Affective and Behavioral Visual Cues as drives to Game Adaptation Stylianos Asteriadis1 , Noor Shaker2 , Kostas Karpouzis1 , Georgios N. Yannakakis2 1 2 Towards Player’s Affective and Behavioral Visual Cues as drives to Game Adaptation Stylianos Asteriadis1 , Noor Shaker2 , Kostas Karpouzis1 , Georgios N. Yannakakis2 1 2](https://www.pdfsearch.io/img/201a4dbe5dd5869483d0f7b09e45129c.jpg) | Add to Reading ListSource URL: noorshaker.comLanguage: English - Date: 2012-10-26 10:49:10
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9![Composing Video Game Levels with Music Metaphors through Functional Scaffolding Amy K. Hoover Julian Togelius Composing Video Game Levels with Music Metaphors through Functional Scaffolding Amy K. Hoover Julian Togelius](https://www.pdfsearch.io/img/271215fccaf8cd933c79128d43d69e77.jpg) | Add to Reading ListSource URL: julian.togelius.comLanguage: English - Date: 2015-06-16 18:31:33
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10![Super Mario Evolution Julian Togelius, Sergey Karakovskiy, Jan Koutn´ık and J¨urgen Schmidhuber Abstract— We introduce a new reinforcement learning benchmark based on the classic platform game Super Mario Bros. The Super Mario Evolution Julian Togelius, Sergey Karakovskiy, Jan Koutn´ık and J¨urgen Schmidhuber Abstract— We introduce a new reinforcement learning benchmark based on the classic platform game Super Mario Bros. The](https://www.pdfsearch.io/img/4baec7e9f0b82081b66afea635e5fe93.jpg) | Add to Reading ListSource URL: www.islab.ntua.grLanguage: English - Date: 2012-10-14 18:35:22
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