New Super Mario Bros.

Results: 7



#Item
1Mario platform games / Super Mario / Mario / Platform game / New Super Mario Bros. / Artificial intelligence / A* search algorithm / New Super Mario Bros. U / Super Mario 64

The 2009 Mario AI Competition Julian Togelius, Sergey Karakovskiy and Robin Baumgarten Abstract— This paper describes the 2009 Mario AI Competition, which was run in association with the IEEE Games Innovation Conferenc

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:50
2Neural networks / Computational neuroscience / Arcade games / Artificial intelligence / Side-scrolling video games / Mario / Recurrent neural network / Artificial neural network / Recurring enemies in the Mario series / Games / Digital media / Electronic games

Super Mario Evolution Julian Togelius, Sergey Karakovskiy, Jan Koutn´ık and J¨urgen Schmidhuber Abstract— We introduce a new reinforcement learning benchmark based on the classic platform game Super Mario Bros. The

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Source URL: www.islab.ntua.gr

Language: English - Date: 2012-10-14 18:35:22
3Neural networks / Computational neuroscience / Arcade games / Artificial intelligence / Side-scrolling video games / Mario / Recurrent neural network / Artificial neural network / Recurring enemies in the Mario series / Games / Digital media / Electronic games

Super Mario Evolution Julian Togelius, Sergey Karakovskiy, Jan Koutn´ık and J¨urgen Schmidhuber Abstract— We introduce a new reinforcement learning benchmark based on the classic platform game Super Mario Bros. The

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Source URL: www.islab.ntua.gr

Language: English - Date: 2012-10-14 18:35:22
4Side-scrolling video games / Arcade games / Super Mario / Mario / New Super Mario Bros. / Recurring enemies in the Mario series / Platform game / Artificial intelligence / Nintendo Entertainment System / Games / Digital media / Electronic games

The 2009 Mario AI Competition Julian Togelius, Sergey Karakovskiy and Robin Baumgarten Abstract— This paper describes the 2009 Mario AI Competition, which was run in association with the IEEE Games Innovation Conferenc

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Source URL: www.islab.ntua.gr

Language: English - Date: 2012-10-14 18:35:22
5Super Mario / Princess Peach / Recurring enemies in the Mario series / Toad / Gamepad / Super Mario Galaxy / New Super Mario Bros. / Nintendo / Games / Mario

NUS-P-NSMP-NEU6 INSTRUCTION BOOKLET SPIELANLEITUNG MODE D’EMPLOI HANDLEIDING

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Source URL: cdn02.nintendo-europe.com

Language: English - Date: 2015-05-27 03:11:09
6Side-scrolling video games / Arcade games / Mario role-playing games / Mario / Artificial intelligence / New Super Mario Bros. / Super Mario Bros. 3 / Super Mario 64 / Games / Digital media / Electronic games

Imitating human playing styles in Super Mario Bros Juan Ortega, Noor Shaker, Julian Togelius and Georgios N. Yannakakis IT University of Copenhagen Rued Langgaards Vej[removed]Copenhagen, Denmark {juor, nosh, juto, yannak

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:54
7Side-scrolling video games / Video games / Nintendo DS / New Super Mario Bros. / Mario / Recurring enemies in the Mario series / Super Mario 64 DS / Nintendo DS accessories / Games / Digital media / Electronic games

PDF Document

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Source URL: www.nintendo.com

Language: English - Date: 2008-01-08 18:25:46
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