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Computing / Hidden surface determination / Potentially visible set / Frustum / Viewing frustum / Clipping / Bounding volume / Space partitioning / Binary space partitioning / 3D computer graphics / Computer graphics / Geometry


Accelerated Occlusion Culling using Shadow Frusta  D. Manocha J. Cohen M. Liny K. Ho H. Zhang Department of Computer Science University of North Carolina Chapel Hill, NC[removed]fhudson,manocha,cohenj,lin,ho ,zhangh
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Document Date: 2002-08-23 10:41:44


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City

Monterey / Bern / Nice / Reading / London / Longmeadow / /

Country

France / United Kingdom / /

Currency

pence / /

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Facility

A. Van Dam / University of North Carolina / Bath University / Computer Science University of North Carolina Chapel Hill / /

IndustryTerm

ine processing / dot products / asymptoticallye cient algorithms / companion algorithm / hidden surface removal algorithms / earlier conservative visibility algorithms / geometric algorithms / approximation algorithm / interference detection systems / earlier algorithms / occluder selection algorithm / on-line techniques / architectural walkthrough systems / cient algorithms / low-end hardware / removal algorithms / collision detection algorithms / capability in hardware / virtual environment applications / occlusion culling algorithm / linear time algorithms / combinatorial and geometric computing / on-line algorithms / object-space and image-space algorithms / interference detection algorithms / er algorithm / silhouette tracking algorithm / graphics hardware / shadow computation algorithms / Shadow algorithms / visible surface algorithms / cient algorithm / display algorithm / high-level software techniques / graphics systems / object-space hidden surface removal algorithms / interference detection algorithm / recent algorithms / hidden-surface algorithms / spatial partition algorithms / /

Organization

Bath University / National Science Foundation / University of North Carolina / Computer Science University / Centre for Advanced Studies / United States Army / Center for Computer Graphics & Scienti / Pattern Analysis and Machine Intelligence / /

Person

Vasilis Bourdakos / M.C. Lin / John F. Canny / Addison Wesley / Applied Computational / Bob GalbraithComputerGraphics / /

Position

S. Teller / Teller / General / ONR Young Investigator / /

ProvinceOrState

North Carolina / California / Massachusetts / /

PublishedMedium

IEEE Transactions on Pattern Analysis and Machine Intelligence / Computer Graphics / Communications of the ACM / /

Technology

earlier algorithms / Shadow algorithms / on-line algorithms / cient algorithms / ten hidden-surface algorithms / object-space and image-space algorithms / virtual reality / visible surface algorithms / linear time algorithms / companion algorithm / Hidden-surface removal algorithms / 7 Algorithm / silhouette tracking algorithm / asymptoticallye cient algorithms / occlusion culling algorithm / object-space hidden surface removal algorithms / hidden surface removal algorithms / 5.1 Overlap Tests The algorithm / resulting algorithms / earlier conservative visibility algorithms / two-pass algorithm / earlier shadow computation algorithms / interference detection algorithms / display algorithm / spatial partition algorithms / interference detection algorithm / occluder selection algorithm / approximation algorithm / hierarchical Z-bu er algorithm / 3D Graphics / collision detection algorithms / 3 Algorithm / culling algorithm / cient algorithm / CAD / /

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